I got a sketchbook w paper that’s good enough to hold ink, so I’ve been enjoying myself doing some dev with nice pens I bought years and years ago but hardly used. One of them was still in its original packaging.
This is design notes I was working from to make the 3D model I posted recently. All the numbers are in flux, as I said I gotta find the right balance between population and density to get the overall size of this big round building sensible and as striking as I want it.
Image 1 has some char pics, plus a few concepts of the building and specific rooms. The cross section of the wall is wrong, because the outer wall’s internal face should be more vertical.
Image 2 is mostly floor plan dev for the dorm level. I have an image of a ring of rooms with a cold drafty corridor to access them which is open to the inner area of the torus building. Currently looking at a student population of approx. 160-200, in two years; 18~19–19~20 ish (it’s a finishing school, so sorta like a short tertiary or pre-tertiary ed). Liking the idea of these alcoves shared by three dorm rooms that function as the transition space between cold/external shoes area (corridor) and the clean shoes off dorms. Has stuff like coat and shoe racks and a shared washbasin/water source.
Image 3 is dev for a bathing room. It’s been tricky working out how much bathing capacity the school should have. In the rly loose historical/cultural period I’m taking inspiration from ppl mostly did sponge bathing or washed in bodies of water in the warm months, but I have scenes planned with sexy bath time intimacy so the setting’s magic and tech should justify more access to bathing. Maybe they only tub bathe once a week on rotation, and otherwise use buckets and cloths? The school has central boilers for hot water and radiators. Perhaps magic allows for efficient recycling of bath water? There’s a lotta maths involved. 160-192 students / 2 levels / 2 turns at the baths per evening = 40-48 ppl bathing simultaneously per level. I don’t want to draw 40 ppl bathing, so breaking that up between 4 bathing rooms (per level) makes it more manageable, but seems excessively luxurious. It does however divide nicely so that two sets of 3 rooms (≤︎12 girls) assigns directly to a bathroom. Two such sets of rooms make up the two turns at bathing per night.
I’m also considering upping the density to 3 girls per room, which shuffles all the numbers around all over again (but thanks to still sharing factors w 12, still divides nicely)
This is the kinda detail that engages me I guess!
BeeSpaceProgram
2024-07-22 11:39:06 +0000 UTCDRaB
2024-07-22 11:29:16 +0000 UTC