Hello everyone,
Today I've pushed a new build for the Taster tier which includes Akira's Ending #2, and a bunch of improvements on the dungeon generator.
Here are the full release notes:
GAME
+World Map screen now acts as a regular UI you can open or close without consuming energy or forcing you to travel.
+Added Akira's Ending #2 event and CGs
+Added original BG art for 'Park' location.
DUNGEONS
+Added Lockpicking system + UI minigame.
+Lockpicking requires having lockpick items in your inventory.
+Leveling lockpicking lowers the chance of breaking lockpicks.
+Big improvement to procedural map generation.
+Added tileset support for procedural map generator.
+Added support to load predefined dungeons.
+Added support for doors in procedural map generator with ability to unlock them if item(key) required, or lockpick if available.
+Improved loot distribution in procedural map generator.
+Added support for triggering events on procedural map generator when stepping on a specific tile.
+Dungeon minimap should now show single items and treasures as different icons.
+Dungeon minimap should now show any locked/unopened doors.
+Lockpicking will be supported later on doors outside dungeons for other mechanics and professions ;)
ENGINE
+Added lockpicking stats for player.
+Added support for unlocking world locations that are not shown on the map by default (this will be useful later for some stories)
+Added sewers dungeon tileset config.
GENERAL
+Added lockpick item.
+Added silver key item.
+Added blueprint to craft lockpicks.
Enjoy!