Same as before, I've just added a tarnished knight to the animation, I feel like it adds a little extra detail and amplify some HUGE size difference, making each of those quakes feel like actual quakes!!
Sound: https://mega.nz/file/cwcxVIRZ#NddR1HGhx2R6J7cQfVNMiS8lJuXa8jleWLVLFCe3m8I
No Sound: https://mega.nz/file/potkDZaK#-29LxPo_D3gm1eTklJr07AEdIKBLy2oH6tNI85omy_4