SamuZai
Belgerum
Belgerum

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Magebuster Pre-launch

For those who haven't seen it yet, Magebuster: Amorous Augury is launching soon on Steam!
https://store.steampowered.com/app/956600/

As I write this, we're about 30 hours away from publishing Magebuster 1.0.0 on Steam as the complete experience. it'll be going up alongside a small DLC for the soundtrack, and I'm going to make a huge push to try and market the game as much as possible around launch day. If everything goes right, we'll hopefully sell a whole ton of copies, get a bunch of exposure, and bring a lot of people together to appreciate the work I've put in over the months of development leading up to this.

I'd like to thank all of my Patreon supporters for helping us reach this point, and as i did with demon King Domination, I'm willing to provide Steam keys for Magebuster to anyone who asks. The game will also continue to be available for download for Patrons outside of Steam, and it will also launch on itch.io and Gamejolt.

On the day of launch, I'm gonna be super busy doing a lot of things all at once to surround the main launch of Magebuster on Steam. If any of you want to show your support, I'll try and share all of the posts I make about the game in our Discord server. Upvotes on Reddit, likes on Youtube/Twitter, anything that helps spread the word is much appreciated.

And of course, the most vital thing of all... I would highly encourage supporters to buy the game on Steam and leave a review so that Steam's algorithms can see how much you're enjoying it. I know that might make me seem like a sellout, but really, getting that positive press and a good score is one of the biggest crucial things i have to do.

And of course, moving forward, I plan to spend days after the Steam launch supporting the game with updates based on feedback, minor fixes I couldn't make in time for the initial release, and trying to raise as much awareness as i can for the game.

Once that's over, it's time to start up a new project. I will likely make a big poll for patrons, fans, and anyone interested in my games, which I'll use to gather data about how I should move forward, and what we're going to make next.

I need to go sleep, and I'm probably going to be very busy for tomorrow and the following days surrounding release, so please understand if I'm not able to answer all questions promptly or fix all the bugs. i'm a one-man developer, marketer, and business, so chances are, I've gonna have a lot on my plate starting tomorrow.

I hope you all enjoy the release, and have fun playing Magebuster: Amorous Augury!

Magebuster Pre-launch

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