Throwing Out Ideas & Seeing What Sticks
Added 2021-01-27 19:34:03 +0000 UTCLong-time followers of my development blog will probably remember that Wayfarer began as a Dragon Age fan game. In fall 2019 I began transitioning the story and world into an original setting. During that process, I was taking an online narrative design course at a university in my area.
The course was mediocre at best, but my assignments did help kickstart some early conceptualization. Our final assignment was to create a game bible that included a one-page pitch, an overview of the characters, notes for the design team and other aspects. (I actually almost failed this assignment because I went one page over the max limit by adding a table of contents, which I think is hilarious).
Things have changed radically since then, but here's a few things of note:
- The main city was called Stonehaven (which was also the name of the game)
- The plot is ridiculous
- I made my first world map. Pretty much the only thing that has stayed consistent is the main city occupying a peninsula, the shape of the Gairloch mountain range, Rona being in the outskirts and at the head of a swampy tributary, and a large lake
- Our favourite human mage, elven assassin and dwarven mercenary are here
- The role Zenaida fills used to be played by a character called Vulpa. They are not alike.
- There are a few face-claims/references that are intact (see Noval Markal's--that's pretty much how I still see her and her twin sister Malsara)
- The dialogue snippets are really old and probably won't transfer, but they're still fun banter
You can take a look at the game bible through the attachment below.