SamuZai
Idrelle Games
Idrelle Games

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Throwing Out Ideas & Seeing What Sticks

Long-time followers of my development blog will probably remember that Wayfarer began as a Dragon Age fan game. In fall 2019 I began transitioning the story and world into an original setting. During that process, I was taking an online narrative design course at a university in my area. 

The course was mediocre at best, but my assignments did help kickstart some early conceptualization. Our final assignment was to create a game bible that included a one-page pitch, an overview of the characters, notes for the design team and other aspects. (I actually almost failed this assignment because I went one page over the max limit by adding a table of contents, which I think is hilarious). 

Things have changed radically since then, but here's a few things of note:

You can take a look at the game bible through the attachment below.


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