Wayfarer Alpha Build Version 1.1.2.3. Patch 2.0.
Added 2022-05-12 18:47:19 +0000 UTCHi friends,
The next alpha build update is here and Episode 2 is now complete! This is another massive update and sees you through to the conclusion of the episode. This is also a UI update that adds a new game menu system for the Journal, Inventory, Codex, Map, and Tutorial screens.
Because of variable changes in Episode 2, you MUST start Episode 2 over from the beginning or you will run into continuity errors and some issues with companion/faction profiles. It's best if you start from the Save Your Game prompt between Episode 1 and Episode 2.
What This Update Includes:
- Scenes 4 and 5
- An additional +175,000 words of total content from the last alpha update
- New codex entries (previous ones with placeholders have now been filled out)
- New UI designs
- The option to toggle notifications for skill checks and approval changes off (accessible from the Settings)
- Various bugs fixes for Episodes 1 and 2
The total word count for Episode 2 is 348,000 words. An average playthrough of the episode from start to finish is 81,000 words (though some paths may be shorter and others may be longer).
What You Can Do
- Have a meeting with the Order of Lethalis
- Investigate a TON of lore
- Try to impress Lethalis or fail utterly
- Have an entanglement of a certain nature...
- See more ripple effects of your past choices and consequences for your actions, both positive and negative
Access and Password
LINK: https://idrellegames.itch.io/wayfarer-alpha-build
SEPTEMBER PASSWORD: Q4U59o2jXjN3tDVq
❌DO NOT SHARE THIS PASSWORD! ❌
- Please report any bugs or errors to the #bug-report channel in the Patreon-only part of the Wayfarer Discord server and include a screenshot.
- If you do not have Discord, bugs and errors can be reported to the bug report form here.
- If you encounter bugs and errors that have been fixed, close your browser and restart the game.
Thank you so much to you all for your support! This game wouldn't exist without you. 💕 I hope you enjoy the episode! ✨
Patch 1.6.4. Notes [Released May 12]
UI
- Updated the game menus. They now open as an overlay on top of the game rather than navigating through different passages.
- Updated the companion and faction profile designs.
- Updated the post-episode Level Up Screens
- Added new icons for various choices (cycles for dialogue loops, X for leaving dialogue or a scene early, etc)
- Removed the tutorial pages and replaced it with a condensed page that lists the various icon/symbol meanings
- Added a name confirmation popup when selecting your name to help players ensure that they didn't make any errors before they proceed
Systems
- Added a toggle for skill check and approval/romance/rapport notifications. Toggling the setting off means you will no longer see these notifications (you will still pass/fail your skill checks, you just won't be notified!)
- Expanded the letterscript toggle to include all additional text decorations (i.e. blurred text for drunk scenes)
Gameplay
- Fixed a major bug in Episode 1 Route B where, after being injured and waking up on the ship, the player hit a dead passage that prevented them from progressing to the end of the episode
- Minor spelling/grammar fixes
- Continuity fixes in Episodes 1 and 2
- If Aeran's romance was flagged in Episode 1, the romance bar will now show up in his profile
Patch 1.6.6 [Released May 16]
- Continuity bug fixes
- Typo fixes
- Added an [END FRIENDSHIP] indicator for breaking off your friendship with Aeran at the end of Episode 2 (matches the END ROMANCE indicator in the romance version)
- Added a notification explaining how a sober playthrough works during the first time the MC drinks/uses dreamweed
- Adjusted some of Aeran's flavour text romance triggers
Patch 1.7. [Released June 7]
UI:
- You can now change your pronouns whenever you want to from the Journal. On the character page, click the [+] symbol next to your pronouns. This will open a menu with the presets and the custom pronoun form. You must select a preset or confirm custom pronouns to close the menu. Your pronoun selection will be updated immediately in the Journal, but you will need to navigate to the next passage for them to take effect in the game text itself.
- Updated the dialog X Close buttons for mobile. They should only be visible on mobile now.
- Removed the ability to close the game menu pages with ESC (this caused an error with closing dialog boxes and the close button in the header).
Systems:
- Fixed an error with the xe/xem and ze/zir pronoun presets. If you are playing with either pronoun set, you must either restart your game from the beginning OR use the pronoun selection in the Journal to update your pronouns. Otherwise, your reflexive pronoun will print as “emself” rather than “xyrslef” or “zirself” respectively.
- Re-coded the Story Logs from scratch to fix continuity errors. There may be additional UI errors with spacing or improperly closed tags. The story log is incredibly difficult to test because it uses the hasVisited function rather than variables; hopefully any further issues will be caught by the playtesting team, but if you notice something odd, please drop a screenshot in the bug report channel on Discord.
Gameplay & Narrative:
- Fixed wrong dialogue triggers in Melchior’s gallery scene, Veyer’s gallery scene, and at the beginning of Aeran’s romance scene.
- Made Melchior’s intimacy scenes easier to trigger.
- Added new dialogue content to the Aeran fight. Conditional to getting shot by Aeran in Episode 1 and being on a high approval run (+60 approval).
- The Intoxicated status effect will now be turned off when you reach the Level Up screen.
Lore & Worldbuilding Fixes
- There’s something new in the Prologue (it’s very very very small)…
- Switched out “Kingsway” and “Queensway” month names for “Sovereign” and “Ivernian” respectively. Should be updated in the letters and codex (hopefully I didn’t miss anything!)
- Added a proper Eleneid codex entry with updated lore (disregard the old one)
Patch 2.0. [Released June 27]
This is the last patch before the public build launch.
General Note:
Due to variable changes, you MUST start Episode 2 from the beginning of the episode. Previous in-progress save files will not work with future chapters.
Systems:
- Added a relationship tracking system for companion approval and romance states at the end of each episode (this will be used for continuity references later)
- Aeran's romance now must be flagged from the beginning of Episode 1 to gain romance points with him.
- Fixed an error where MC names that end with s had a grammatical error with the possessive 's (the $lastname variable will now appears Ess' rather than Ess's, for example)
- REMOVED the detailed point-by-point overview in the Story Log
Gameplay & Narrative:
- Added additional text to the drunk fight scene to reference the continuity where Aeran (accidentally) shoots the MC in Episode 1.
- Fixed some dialogue in Mel's gallery scene.
Lore & Worldbuilding Fixes
- Fixed some timeline issues with the Varyn info
- Added some additional stuff to the Eleneid codex to match what was being said in the Magianis codex
- Adjusted the MC's timeline. The game now takes place 21 years after the prologue (the MC is canonically in their 30s).