SamuZai
Idrelle Games
Idrelle Games

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End of the Year

Hi friends,

I was hoping to do a little end-of-the-year wrap up, but I caught a cold and don’t quite have the energy for anything too complicated. Wayfarer’s development has had some very high highs (Episode 2’s launch!) and very low lows (Covid and burn out 😅), but it has been a good year. While I didn’t hit everything on my 2022 roadmap (far from it—accurate estimations of how long development cycles take is still very difficult), the game has grown a lot and I have learned a lot of things over the course of the year.

Some highlights/things I am proud of:

I’ve taken a couple of weeks off and I’m starting to feel a little bit better about Episode 3’s progress. While I did poke at it earlier this week and wrote about 3000 words of a dialogue branch, I decided not to continue forcing the Veyer branch since the tail end has become a little more complex than anticipated. I may need to strip some of the work I’ve already done and reconfigure the dialogue branches, otherwise they may keep me stuck in a rut.

I am looking forward to getting back to normal next week. I am considering dropping work on the Veyer branch and starting the Melchior/misc branches instead to give the former material some time to rest and go on the back burner while I decide what I can cut and what I can reshape. I’m hoping that if I fill in some of the gaps for the other routes, Part 1 is going to feel like it’s closer to completion rather than a giant mountain I’m only halfway up.

Thank you so much for all your support this year. I wouldn’t be able to do this without you. I hope everyone has a wonderful New Year, and I’ll see you in 2023! 💕


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