[RPO-M19: WooHoo Life] Up to date preview
Added 2023-09-24 22:48:20 +0000 UTCHello everyone!
Thank you for being here! <3
First note for those who missed it:
MOOD PACK was UPDATED earlier this month.
Second:
**********************
RPO M19 WOOHOO LIFE: a more up-to-date preview
________________________________________
BE WARNED: These are (Euphemistic but) MATURE Topics!
_________________________________________
WooHoo drive
First of all, note that WooHoo drive can be enabled or disabled in settings globally.
[NOTE: the text is still unfinished, and that's why some of the text on screenshot below just says 'description' at the moment!]

Secondly, if it is enabled globally, you can still disable it for specific Sims also.

NOTE: On WOOHOO DRIVE FLUCTUATIONS: There is a baseline for each sim but then circumstances and actions influence it in actual effect (which manifests as the effective line, which is what 'counts' for the actual sim's drive, but is still connected and relative to the baseline).
WooHoo drive affects how often Sims have the desire to WooHoo, and whether they accept or refuse when propositioned (you will always know if a Sim refuses due to WooHoo drive, as they say so in a notification).
A hidden motive is part of it, which moves at different speeds depending on the sim's WooHoo drive.
If a Sim who has WooHoo drive does not WooHoo for a length of time (the exact length depending on their drive and other factors), they can get lustful, which pushes their autonomy towards asking for WooHoo (and makes them less discriminating about who they would ask to, also).

In a relationship, if Sims have balanced wooHoo drives, they are satisfied to see that their propositions are rarely rejected and get a relevant moodlet.
However, in case of unbalanced drives between partners, it is the opposite. Sims can get frustrated.
[NOTE: I have just started my testing of WooHoo Drive stuff and therefore haven't captured the below moodlets in the wild yet; so I cheated them on for you to have images nonetheless]


Especially when a Sim is at a 'it's been a long time without' stage, being rejected when knowing that drives don't match in the relationship can cause serious frustration to a Sim.

Such a Sim or their partner might decide to offer to open up the relationship or engage in Expanded WooHoo, via reactions that become available directly in the aftermath of a rejection, with related wording for extra precise storytelling (they can also use the usual menus too).
Sims can also complain / enthuse about the state of their woohoo life, and ask each other about woohoo life history.
Sims who wish to increase their WooHoo drive can take supplements. It is left to your interpretation of the supplements or (stuff to balance hormones, or food supplements, or both).

Not necessarily realistic, but supplements can also be used to decrease drive, just because I figured some of you might like that for storytelling.
[NOTE: there is a grammatical person shift on the screenshot below, which has been fixed since!]

Sims can ask each other about WooHoo drive, so they can know what's what before getting in a serious relationship. There is no right or wrong, it's just a matter of finding someone who is in balance with them.
Sims can also increase their drive or satisfaction in relationships with unbalanced drives by engaging in "self woohoo".

A sim's feelings about self woohoo are different for sims who are 'Shy about WooHoo Life' than for others.
WooHoo Location Preferences
Just as the name says!
Gives extra moodlet when woohoo happens in a Sim's fav location.


WooHoo styles, roles and preferences
Your Sims can have WooHoo styles, roles and preferences.
If you define none, the Sim is considered up for anything / without preference.
You can also randomize them if you want.


You decide whether or not styles, roles and preferences should impact acceptance and refusal of WooHoo, via a global setting.

If a Sim refuses WooHoo because of incompatible WooHoo styles or WooHoo roles, you will always know because they will say so in a notification.

WooHoo styles and roles are also useful when browsing the WookUp app, as they appear listed in profiles to help your Sim decide who to meet up with.

NOTE: On WooHoo Preference Exploration: The Exploring and discovery system makes it so that Sims can choose that they're 'exploring' Woohoo styles and roles and acquire them naturally after Woohooing with other sims as they try new things and discover what they like or don't like that way
Sims can ask each other about their style and role preferences.

They'll answer clearly unless they're 'Shy about WooHoo Life'.

They can also tell others about their preferences, which results in various possible answers depending on both Sims' preferences, and on wether or not the listener is 'Shy about WooHoo Life'.


Note that answers and interactions regarding WooHoo life depend on a Sim's comfort level with such topics. By default, Sims are fine discussing things openly, but you can make them extra open to discussion or not open at all via extra aspects.
(Note that the wording has been changed from 'free' to 'open' since the screenshot has been taken)
WookUp
This is similar to the all-purpose Meet&Mingle Sims dating app, except strictly for hookups.
Consequently, the options, text and filters offered are focused on that.

Extra Aspects
You've already seen about the extra aspects that have to do with comfort levels around the topics of WooHoo life; additional celibacy gameplay will also feature under extra aspects (but perhaps only after first release as I've not finished this stuff at the moment), as well as other stuff I'm transferring over from another project. You'll see more on that at beta release :)
_________________________
PROGRESS STATUS
There are many scenarios to test through, and then things to balance and tweak accordingly.
I have no idea therefore how much longer this will take. But we are at the stage where I test through everything in relation to everything else and balance, adjust and tweak. So, we are quite close to the end.
This mod has been taking extra time partly because, beyond the trouble caused by the 'I had to work from a tiny tablet for some weeks' situation, the mod is built on a lot of custom script 'architecture' so to speak (like honestly most of my stuff these days!). The result is that the stuff loaded on your Sims by this mod will be lighter than it could have been otherwise, or so was the point haha.
____________________________
That's it for that!
I'll keep on working on it and when possible will have a beta out for the suggestion / request post.
Feedback welcome of course!
Thanks again and till next time!
Comments
Can't say really, but the community beta testing should be starting day after tomorrow or so
Lumpinou
2023-10-11 02:22:17 +0000 UTCAny idea when this update will be released? Just wondering :)
SA LA
2023-10-11 02:06:11 +0000 UTCHey Lumpinou, a Suggestion would be to add Incompatible WooHoo Drives/ Roles for a reason for Cheating / Separation / Break Ups. Thanks
moonlightsimmer
2023-09-30 05:54:12 +0000 UTCdoes this go with wicked turbodriver
brittany jones
2023-09-29 23:43:56 +0000 UTCIt's not out yet
Lumpinou
2023-09-26 20:18:17 +0000 UTCThe woo hoo drive
Ryuneko
2023-09-26 20:03:33 +0000 UTCWhat is not showing up?
Lumpinou
2023-09-26 19:51:56 +0000 UTCIs there something else I need to download? Not showing up in game
Ryuneko
2023-09-26 19:49:52 +0000 UTCI love your mods so much so this update will be amazing as always. Can't imagine playing my game without your mods. It makes Sims 4 so much more fun and real. Thank you for the time you take to make this.
Lilith
2023-09-26 05:16:31 +0000 UTCAwesome!!!!
Elizabeth Mortensen
2023-09-26 01:43:16 +0000 UTCThis is amazing. Just when I think you've thought of everything, you think of something else that totally adds so much to our storylines. I literally could not play if not for your mods. Thank you for this!!
Miss Boo
2023-09-25 22:33:52 +0000 UTCcommon lumpinou W!!!! This looks amazing!
Stefani Briana
2023-09-25 21:48:25 +0000 UTCThis is AMAZING! As someone who struggles with Endometriosis, my drive isn't what it used to be and being able to add a little of this in my sims life's will interesting to play with. Your mods are my absolute favorite.
CHANDRA CISSELL
2023-09-25 19:06:53 +0000 UTCWhy are you so amazing??
Bytentrix
2023-09-25 15:02:34 +0000 UTCYour sim can meet with the child and discuss why they gave them up for adoption etc. Can go well or not well, after that they can build a relationship or not. If you call the adoptive parents starting from teen age, there is a chance each time that they'll say they allow you to meet with the kid
Lumpinou
2023-09-25 14:43:39 +0000 UTCHi, no worries it already is not static. There is a baseline for each sim but then circumstances and actions influence it in actual effect (which manifests as the effective line, which is what 'counts' for the actual sim's drive, but is still connected and relative to the baseline). So say sim is Average but becomes an Elder, that Average will be lower than what it was when they were younger (because hormones change). If Sim takes supplements, it won't change their base rating but it changes their effective rating. Etc etc :) It would take something life changing and permanent and non compensable for the base rating to change as well as the effective rating (basically like for my fertility system, which works with a baseline and an effective line; things like a very bad miscarriage can change the base number because they destroy stuff irreversibly, while being in a cyclical fertility does not touch the baseline but only the effective line. So, for example, taking a supplement is a change that affects the moment you take it but if you stop it's over, and therefore affects only the effective line). [The point of that dual system is to have more individually consistent results with the Sim's history in my opinion (which is why I do it for fertility and for this). For example, if Sim A starts with nearly no WooHoo drive, and gets testosterone increase, drive will go up, but compared to a Sim who started with a High drive and also gets the same change, we still won't be on the same level - both will have gone up, but won't be equal because they didn't start from the same point.]
Lumpinou
2023-09-25 14:40:43 +0000 UTCSuper love this!
Emily Bembeneck
2023-09-25 14:40:03 +0000 UTCThis isn't something you necessarily have to add now, but I'd be happy if Woohoo Drive can at some point be something that fluctuates over time, even if to a small extent, rather than remaining static over a Sim's woohooable lifetime. I'm particularly thinking that HRT from the LGBTQIA mod should have an impact on this; testosterone (which I'm on, so it's sort of on my mind at the moment) and estrogen are quite well known to increase one's proverbial woohoo drive, though testosterone to a greater extent.
Dale Cory
2023-09-25 07:02:29 +0000 UTCIt would be really awesome if my ims could try and reach out to the child they gave up for adoption. Now when i call the adoptive parents, they always seem to have the same answer "no we haven't told yet, that we adopted this child" I would like to be able to ask more questions about the child my sism gave up, or maybe event get a random call one day, when that child reaches teen age saying they were looking for their biological parents. And then my sim could choose if they want to reconnect with their lost child or not :)))))
Laurettexo
2023-09-25 06:27:29 +0000 UTCI love it! You have such great ideas for your mods
Matthew
2023-09-25 03:19:44 +0000 UTCExcellent question! I can definitely add that to the 'mark as Woohoo'd with' cheat. And eventually possibly discuss some integration with Turbo for this very specific matter... But yeah for now I'll make it compute in the cheat :)
Lumpinou
2023-09-25 01:33:23 +0000 UTCQuick question related to how this might connect to WW. My sims usually do a combination of WW woohoo and game woohoo. In order for WW woohoo to "count" toward frequency, is there a way to mark WW woohoo as counting toward frequency or other relevant "counts" in this mod? Since it seems like some of my sims will now be counting their woohoo sessions and feeling some kind of way about it lol. I seem to remember there used to be some way to get WW woohoo to "count" toward pregnancy risk.
Sam D.
2023-09-25 01:29:30 +0000 UTCI TOTALLY forgot to mention in the post: - Exploring and discovery: this system makes it so that Sims can choose that they're 'exploring' Woohoo styles and roles and acquire them naturally after Woohooing with other sims as they try new things and discover what they like or don't like that way
Lumpinou
2023-09-25 01:06:54 +0000 UTCthank you for all you do for the modding community
bean
2023-09-25 01:06:08 +0000 UTCthe feet enthusiast made me laugh lol. but wow i love the way this is coming along!!!
Ayz
2023-09-25 00:33:16 +0000 UTCI love it and can't wait for this!!! Thank u for all ur hard work amor!
Pixxelrella
2023-09-25 00:25:36 +0000 UTCThe way I am pleasantly shooketh by this no component, Iām blown away!
MochiMotion
2023-09-25 00:05:06 +0000 UTCIt's best to, for newer mods that will be using the newer moods added to it :) Adeepindigo has some coming
Lumpinou
2023-09-24 23:26:19 +0000 UTCHi, it doesn't impact WW, doesn't impair it either, they're invisible to each other basically
Lumpinou
2023-09-24 23:25:46 +0000 UTCWow thats absolute awesome. I really Love your mods and how detailt they are. Thank you so much for your amazing Work! Shirt question. Is it planed to ne compatible with whimsical/ whicked whimps ?
Sleepsalotl
2023-09-24 23:15:25 +0000 UTCSo if I have a old mood pack ,should I delete and reinstall?
Michele Trevino
2023-09-24 23:14:15 +0000 UTCWOW!! So impressive and I'm eagerly looking forward to it!
Sam D.
2023-09-24 23:08:22 +0000 UTCYou are so amazing! Your mods are essential to my gameplay, and you keep adding more and more cool features! Can't wait for this update, but please take your time. Your attention to detail is what makes your mods so awesome! ššš
NayaMasters
2023-09-24 23:02:31 +0000 UTC