Hiya folks. Time for some long overdue progress updates.
HARDWARE UPGRADES
Recent liquid simulation tasks made it pretty clear it's time to upgrade them hardwares. Still in the process of getting my work environment up and running after re-installing everything (and almost dying from all the cable management), but already the responsiveness boost feels nice and refreshing. Liquid and cloth sims iteration process should be way less of a time sink. Also switching to Cycles render engine is on the table now, for future projects at least. Gotta test how viable that is first though.
CLEM BEACH SHORT ANIMATION
Fun little short animation, for which mocap data and neat storyboard has been gathering dust for a while now. Decided it would be a good opportunity to test out EEVEE Next with this one. And assemble the project in the mean time since all ingredients are there already. Nothing pretty to show yet, but here's an experimental skin shader preview we did. May or may not end up in the final thing. The colored, light reactive character outline turned out nice looking though.

And an experimental poster with superimposed details mixed in. Could be a cool way to improve poster image quality going forward.

Cloth simulations and skin deformations are done. Still some minor clipping here and there but PHEW. Took a while. Also featuring upgraded panties model.
Slow motion pantyhose!
Skirt physics! No skort shenanigans!
Whatever this shot is!
Those guns can hold anything!
Fast boi!
That's all for now, thank you for your support and see you soon.
The Good Hunter
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