SamuZai
Coyotek
Coyotek

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Aida~

Unreal was the game series that stuck most to me during my teens and twenties. And while Tournament 2004 was the one that hooked me for years on both online games and level designing (maybe I'll do a collage of screenshots from my custom made maps someday?), the singleplayer oriented ones were also fun. Unreal 1 primarly, since Unreal 2 well, had problems. Problems on both gameplay and style, it was much different from the first Unreal. Which probably was the reason it didn't do so well among the people who were hyped for it and the game reviewers back in early 2000's. But looking back now at it, it was not as bad as some said. Of course there still are issues I have with it, like the movement is slow, clunky and the weapon balance makes some of the guns not fun to use, but there are also things that I found enjoyable about it, the story (to a point), the humor, the characters are colourful, the level design is also cool and imaginative in many places.

I imagine the game would do much better back in 2002 if it was not released under the Unreal 2 title.

I think the game will be round 20 years this year, talk about a timed upload!~


And here is my small, tribute rule #34 of the game, Aida, the second pilot of TCA Atlantis, Marshal's heavenly eyes and ears~


Early sketch version [20/01/2017] https://www.patreon.com/posts/aida-sketch-7829130

Done with black pen.

Aida, Unreal 2 © Epic Games

Art © me ;3

Aida~

Comments

Heh, I think I ever only did 2 scenes of loving in a zero-G enviroment, in all the years I've spent on art, both of them include tentacles too! xD

Coyotek

Wonder if she would like to have sex in the zero g section?

Lord Chaos


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