SamuZai
Coyotek
Coyotek

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Come out~ [SKETCH]

You are a young, male survivor colonist and you've spend God only knows how long by hiding in this tight vent. 

The Xenomorphs that had overrun the station are growing restless to drag you out, but the narrow rim of the vent makes it impossible for them to squeeze through.

So they send a special envoy to hopefully lure you out of the hiding spot with a promise of a tight xussy and firm xitties. 

You consider your options while looking at the dwindling scavanged food and water.

The first one is to die and the second one is still to die, but at least not a virgin~


WIP sketch for Sotocos commission, always dropping me some fresh rule #34 to work with. And I do like the challenge of drawing new things, don't want to be like those popufurs that are stuck in their comfort-zone of generic pin-ups/bust shots with happy faces on the characters. That's just boring~


Alien franchise © 20th Century Studios

Art © me ;3

Come out~ [SKETCH]

Comments

Eugh yeah xD fun when the game glitches up and you can't proceed, even if you do everything right

Nopast

If it works on RNG then that's just bad design. Either make it work all the time, but give it sparce ammo, so it'll be like a last-resort item or just remove it. Games that do this "have fun rolling the dice, if you get 1-3 you'll need to reload your last save" are eugh... Had a similar issue with "braindance" mechanics in CP2077, sounds cool on paper, re-living someones recorded memories and scanning the surrounding to find clues and tips about events - like a detective. The problem is that they are not skippable, don't change and there are both main-quest and side-quest tied, so they feel chore-ish on next playthrough. Plus I have a trauma from one that somehow locked itself and I kept trying to solve the bugged thing for at least 30 mins before quitting and being forced to look online for a solution... turns out that one of the items that should highlight itself during termal-layer scan glitched out and didn't... fuck XD

Coyotek

It gets moreso once you get the flamethrower as a defense against them, but only works half the time xD so near the end it wasn't so fun.

Nopast

I didn't play the game, but I think I know what you're saying, the gameplay mechanic of Alien pops up, hide till it goes away, then repeat the scenario X times through the story, probably gets old, fast. Like Jehovas witnesses from space~

Coyotek

Staying in vent. After playing Alien Isolation, these things got more annoying than scary, like door to door salespeople

Nopast


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