SamuZai
hook5project
hook5project

patreon


While MG broken

Update from 25.03.2020

- Added shadow disabling for sun light (by request)

- Added glow for EyePass, EyePass2 (by request)

- Added displacement functionality to CustomModel pass (by request)


Glow fro eyes:

Use blue channel of stage 3 and parameter glow_intensity (pass file) to adjust glowing effect


Displacement for clothing:

This is simple displacement function and it don't use tessellation - it's just can move vertices of mesh in direction of vertex normal. There is some things that you need to know - we have many cloth items with unwelded normals (later on MG I'll show pictures) and if you will try displacement, you will get teared mesh - this is the reason why I did not implemented this functionality earlier, second - texture with displacement should not be large, I meant that 4k textures for this case has no any sence. 

You need use stage4 for CustomModel pass and hook5 expect displacement data in red channel of texture (for now), also use "displacement_scale" parameter of pass file. The white of texture will be max displacement and with displacement_scale = 1 it will move vertices by 0,1m

Comments

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Russell Heath

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Fann88

Never mind, I find out by myself :) glow_intensity = 1 in _pass.txt but take me 4 hours. Can you tell me anybody where can I find all possible settings for main.fx and _level_definition.txt and _pass.txt files? I cannot find it in hook5_guide.odt

FemDoSLand Ondra

I am doing something wrong. When I switched from free version to paid, glow stopped working for me. How do I make some textures glow? I am using VX V10.1.00n with newest Hook5.

FemDoSLand Ondra

which version do you use? 7.5 or 10?

Could you make an example CustomModel pass (like a ready one) ? and a channel with a result pic? O_o pretty pls

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