SamuZai
brickdoorway
brickdoorway

patreon


Settings Options for Accessibility

Hi folks,


In an effort to make the game as accessible as possible, Kazeto wants to work on a few things to ease use for players who are color-blind. We've discussed a few options that can be enabled from the Settings menu. The options are:


-Enable a tooltip that will display the speaker whenever you hover over speech. 

-Enable a palette swap of the major speech colors. (would need input on colors we should use)

-Enable all speech being underlined/different font from regular text.


If any players who are color-blind wish to privately message me their thoughts or suggestions, please do, but if you wish to comment here you certainly can. I'm putting a poll up because it's anonymous to other patrons and I can gauge where interest lies.


Thank you!


-brick


P.S. I'll make a post tomorrow about plans for 0.5.0. I wanted to let the dust settle a little after 0.4.8 before I talked about the next update.

Comments

Is the request to avoid blue colors? For what it's worth, we're going to go with both a hover tooltip AND font differentiation that players can enable at will. Not sure if the underlining will help you read it, though. Out of curiosity, have you tried either of the alternate themes to see if that helps with reading blue text?

I didn't honestly feel as if any of these options really matter to me, but I have at least one obscure request as a pallet swap. I use f.lux to filter my screen colors, to block blue light in the evening. It's easier on the eyes, it's more relaxing, etc. Well it filters out blues and so any blue hued text becomes a little harder to discern. It tends to blend with other similar colors. I just mention it because I can, I don't think this is a priority.

Hatha

I think we're going to have a hover tooltip for desktop users and an optional font differentiation for mobile/tablet users.

You might be able to solve that by making it an option you can toggle at the start to always have the name displayed before of after a line of dialogue?

Boomerpyro

That was my concern as well.

Only issue I see with the hover tooltip is it would not work with a lot of touch screen devices, (phones/tablets).

Fredricton

Hover does seem like the most efficient and likable option. Can't wait to learn more about 5.0!

Kazeto was a fan of the hover tooltip, as well. Thank you for sharing this resource!

There are 3 major kinds of colorblindness, which means you would need at least 3 different main variants of palette swaps if you went for that option. I think hover tooltips are by far the most economical way to implement this for a small indie project like this, as font differentiation usually results in overall reduced legibility and "uglyness" of the overall presentation. For info on how best to design palette swaps, read: www(d0t)colourblindawareness(d0t)org/colour-blindness/types-of-colour-blindness/


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