Xorlian is a huge 16kmΒ² Minecraft custom experimental terrain for an enhanced minecraft expierence. With huge cliffed mainlands and enormous mountains. Xorlian is a custom realistic formed fantasy world, also focusing on an enhanced Minecraft vanilla experience. As progress continues, the main focus was on restructuring and including a extreme detail and variational highland for this map. Revamping the texturing of the mountains, distributing biomes closer to minecraft vanilla and generating custom caves.
A 4 km by 4 km realistic Minecraft island with custom biomes, made by McMeddon. It's an Island with multiple huge mountain ranges, hard cliffs, falls, flows, layered terrains and hard eroded peaks with: new swamp regions, pine biomes, taiga/spruce, oak, and custom arctic regions. Landform adjusted river systems and temperature-controlled Biomes. Find custom mineshafts and explore the custom advanced biomes. Explore along the paths that connect the world or take a boat and cross the ocean with a near-seamless transition to the default Minecraft Vanilla generation.
Download: https://drive.google.com/drive/folders/1bFSC6A6YQUVPCp85EpZizJgIpwwh5A0Y?usp=sharing
Released Release Date Type
β 05 June 2021 1.16 Java
β 06 June 2021 1.16 Bedrock
β 07 June 2021 Source Files:
π Discord: discord.stedit.com
βΊ Twitter: https://twitter.com/McMeddon
βΊ Youtube: https://www.youtube.com/c/McMeddon
βΊ PMC: www.planetminecraft.com/member/mcmeddon/
βΊ Instagram: www.instagram.com/mcmeddon/
πSpecial
β Patreon Village included (with all active Patreons from 2021 June 05)
β
Wallpapers
β Vaultmine - Every plant available (custom Mineshaft with Seedvault - read more here) β Vanilla Loot-tables enabled
β Custom Vanilla Mobs included
πGeneral
β
Download
β
Map Size 4000x4000
β
Exported for 1.16 Java
β Exported for 1.12 Java
β Exported for 1.16 Bedrock
β
Stronghold @2000 2000
β
Caves, Ores
β
structures or strongholds (on 1.16 Maps) [ dungeon ca around the Supporter Village] β
Vaultmine (custom Mineshaft with Seedvault - read more here )
β
Water Level 62 (Minecraft Default is 62)
β
Infinite World on Java & Bedrock
πBiomes
β Custom Arctic Biomes
β Custom Taiga Biome
β Custom Tempered Biomes
β Custom Tropic Biomes
β Custom Swamp Biomes
β Custom Desert Biomes
β Custom River Biomes
β Custom Ocean Biome
β Custom Warm Ocean Biome
Download map by clicking the yellow button at the top right of the description.
On Windows, use keys Windows+R and then typing β%appdata%/.minecraft/saves/β into the command line. (On a Mac, your save files are in: ~/Library/Application Support/minecraft/saves/). This will open the saves folder
Drag your downloader map (after unzip or unrar) in the zip/rar folderMap into saves folder.
Close windows and reopen Minecraft
.Select your map and play.
OS Location Windows %APPDATA%\.minecraft macOS ~/Library/Application Support/minecraft Linux ~/.minecraft
The world is as .mcworld file provided, meaning you just need to execute the file.
.mcworld is a renamed .zip file, you can rename it to .zip, and import it to your folder manually too.
For more insights how to install it check out PMCΒ΄s Tutorial: https://www.planetminecraft.com/blog/how-to-download-and-install-minecraft-maps/
With each new map i try to develop, evolve or refine a technique. See all my maps as rapid prototype maps.
π Nodes: progressing on the mainland restructuring for higher density and more elevation changes
π Nodes: cleared up more on the coastlines to have more flat beach spots
π Worldpainter: Raised the density for the forest to be more consistent on smaller patches

π Which Programs did you use?
WorldPainter: ββhttps://www.worldpainter.net/
Gaeaββββββhttps://quadspinner.com/
WorldEditββββhttps://enginehub.org/worldedit/
Chunky Renderer https://chunky.llbit.se/
π How long did it take to make this map?
The Total Development time.. around 2-300h+
Building this export, around: 11h+
Building, fixing, improving and adding customized small bits: ca 1h
General process
- Updating Assets
- 1 day working on the map and new node tree build
- 2 day rendering
- ?? Troubleshooting and learning new techniques...
πDid you make those assets?
ββYes, every asset is done by myself.
π What are your plans with these maps?
ββThese are adventure maps, survival maps, creative maps for you to build, play and explore. For my part, i gain new techniques and experience with every new map, building on that for the next and making map by map better maps.
π Timelapse? Showcase? Breakdown?
ββUploaded, coming soon (follow the yt channel)
π Do you do commissions?
ββNo - since i dont have the time for the additional workload. My Current workload with management, development and content creation is pretty packed already.
π PMC Member: "[...] Out of curiosity, if someone else uses your world to build things in and wanted to share, do you just request a credit?"
Yes always - please credit the origins of work / the creator. (people want to know where to find the stuff)
Redistributing or selling my Intellectual Property without consent is not allowed.
Showcase Submissions are allowed
(Backside info: I've spent hundreds of hours to achieve the knowledge to create those maps. And can spend days on creating each Map. For the casual people: I encourage you to play..test and build on these maps. I actually like to see what you can do on/with them. I see my maps as canvases for people to explore and enjoy... what i don't like is when people just plainly say: I made that canvas , that's mine. [
analogy end] It's IP theft, disrespectful, and ungodly frustrating to deal with. And there are either Kids who just entered the internet and dont know better and there are 3rd Parties that do that intentionally)
