SamuZai
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The Wyrm Wardens

Here's the team in their finished glory^^
well, I didn't finish Angel's wings, but they're only available for like a minute a day with his Aasimar ability.

The campaign is a dragon themed campaign where our first time DM is embarking us on a mysterious island where dragon lives and a dangerous cult's plans to resurrect Tiamat.

The tale begins in the quaint town of Thornvale, nestled amidst the forests of Vernathor. Thornvale's tranquil existence is disrupted as a cloud of unease settles over its residents. Livestock have fallen victim to a menacing pack of wolves, their once idyllic lives now marred by the looming threat. Mayor Eldric, with a furrowed brow and a heavy heart, sends out a call for aid to the bustling capital of Astrolith. It is you, a group of valiant adventurers, who heed this call. As you arrive in Thornvale, the mayor beseeches you to hunt down the predatory wolves before they wreak further havoc upon the town. A glimmer of hope emerges as you study the most recent attack - a telltale sign that the wolves have gathered at the foot of Dragonfly Hill. Time is of the essence; with haste, you embark on a journey to confront the elusive pack of wolves.

Rumors about Dragonfly hills:
The Lost treasure of Vaelorn the Bold Travelers and locals alike whisper of an ancient, hidden treasure buried deep within the heart of the Dragonfly Hills. According to legend, Vaelorn the Bold, a renowned adventurer and treasure hunter from centuries past, amassed a fortune of gold, gems, and magical artifacts. As he neared the end of his life, Vaelorn sought a secluded place to hide his wealth from those who would misuse it. He chose the serene and picturesque Dragonfly Hills, named for the swarms of iridescent dragonflies that dance over its many streams and ponds.

The party started off well killing wolves, then some dire wolves, and as we found the hidden cave in Dragonfly hills, we of course ventured inside and found strange ruins, mushrooms, a blink dog that we adopted and named Tracker, monsters and we triggered some form of teleportation spell after Angel used a scroll to learn Draconic and read the trigger words aloud.

we ended up on a far away island named Auroralis, shaped as a dragon the main cities and villages are Tail, Spine, Head, Left Wing and Right Wing. Dragons in this setting is believed to be extinct or maybe didn't even exist to bein with, but here on Auroralis they very much exist, and the humanoid population is primarily Dragonborn, a rare species to encounter on the mainland.

The party also uncover a cult's plot to raze the main cities, take something called the Chromatic Corestones. Five stones that was left after Bahamut defeated Tiamat long ago, the cult have been planning their coup for the past 300 years, but did not account for three plucky adventures and their dog to foil their plans.

The part as follows:

Naka. Goliath Totem Barbarian, she's very well spoken but is a bit of an introvert. Skilled with most weapons she favors her glaive and is a skilled tracker. She teamed up with Gloz and Angel to do a simple job to earn some money by hunting wolves, but now that she's on Auroralis fighting against the Cult of Tiamat her skills as an warrior and faith in her spiritual connection is put to the test.

Angel. Assimar Psiblade Rogue, a cherubic young man who looks like he's in his mid teens. Angel lacks any coherent memory of his life before being resurrected by Gloz, unfortunately side effects form being raised by an experimental elixir caused Angel to stop aging and became a Hollowed One and seemed to gain his Psi powers. He's been working as an assassin without his adoptive mother knowing about it and he's very passionate about writing contracts and amending contracts as missions gets further along. Being on Auroralis he's started to learn more about his Aasimar heritage, and that clues to his past might actually lie in one of the Wing cities, he's also had his old silver daggers fixed, revealing text in them that might be his name.

Gloz. Goblin Alchemist Artificer, she is Angel's adoptive mother as she found his lifeless body in a bandit ravaged caravan on the road. Gloz used to be a part of a goblin village and was a priestess in training until she abandoned her old life in search of The All-Cure Elixir, a potion she believes can cure any disease, even death. Learning about a book named The Mythic Brew: Tales of the Elixir of Ultimate Restoration, and buying a dragon breath infused algae from a mysterious merchant. She creates her experimental elixir, which she ends up using on the dead angelic boy she found. The elixir seemingly worked, so now she's on a mission to find more, and the Island Auroralis should provide her with more ingredients.

Gloz is of course my character, and she's been radically redesigned since the "one shot" we had that was a alternate version of the beginning of this campaign that we had before doing the Rime of the Frostmaiden campaign. She is a doting mother to her little cherubic murder child. And while she's Angels' mom, there's actually just a couple years between them, but Goblins have shorter lifespan so she she herself as the elder of the party even thought by actual age Naka is the oldest.

The game can be really hard at times as the DM have pumped up the enemy by a lot, the last enemies we met had like three attacks on multi attack and did additional necrotic damage. Plus a houserule is that when you crit, you max all normal dice and then roll the crit dice. So we have had our beefy barbarian go down in one round, and Gloz did actually die, but she was resurrected by divine intervention meeting Bahamut in the after life. When Gloz came back, she was given a Pseudodragon familiar, which is cool, she does get some magic buffs by having the dragon next to her, but it ruins her Lantern of Tracking which told us if a dragon was within range, so that's a bit of a bummer when bbeg is a dragon and uses dragon as his minions. We also have weapon mastery from the 2024 rules and giving Gloz a little ooph, she can sue the Elixir table from the play-test artificer that recently came out.

When Gloz died, I did roll for stats to a new character, which was really really good. Like Gloz have one good stats, her Intelligence is 18 and that's after using two feats to get her to 18, second highest stat is an 12. The new stats I can easily get a 20 and two 18s, teh planned new PC might be my long unused idea of The Beetle Knight (totally not a Kamen Rider riff), which would be a Fighter using unarmed fighting style, but since the party already have martials and need some healing, it would be a Paladin, and I have been given the OK from the DM to get the unarmed fighting style as well as being able to smite with fists. So should Gloz die again, I have quite the fun power house to come back into play with. I might also drop the unarmed fighter idea and multi class Hexblade, although a Redemption Paladin with a Swords Bard seems like a really fun combo, especially with the AC bonuses you can get.

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Comments

Thank you^^

Candy Kappa

Sweet!

Zem Hysong


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