SamuZai
YandereDev
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December 1st Progress Report

I wanted to take a break from working on Custom Mode, so I turned my attention to some other things that I've wanted to work on for a long time. Here's what I got done over the past two weeks:

New Socialization System

When speaking to students, the "Socialize" option was kinda lame. You simply picked a conversation topic from a list of 25 topics, and chose whether to say something positive or negative. It was not very fun or engaging.

The latest build drastically changes the "Socialize" feature. Now, instead of simply picking a topic to talk about, you are brought to a new interface that resembles a visual novel, and presented with 5 options.

(While viewing the screenshot in the gallery above, you may recognize the general layout of this interface; it's the same interface as the Matchmaking minigame, but with a few adjustments.)

There are 4 parts to this new interface:

Friendship Bar: Each student at school now has an individual opinion of you (instead of every student sharing the same opinion, determined by your "Reputation" bar). You can "level up" your relationship with a student from "acquaintance" to "friend" by gaining "Friendship Points" through positive interactions. There are two ways to gain Friendship Points: Doing a student's Task and using the new Socialize menu to have a successful social interaction with them.

Active Bonuses: There are 5 things that can increase the number of points you get from interacting with a student; the panties you're wearing, whether or not you've used the Gaming club's benefit to give a bonus to your social interactions, the Persona you're currently using, how high you've raised your Seduction stat, and how much you've increased your Psychology stat. All of the currently active bonuses are visible on the left side of the screen.

Interaction List: On the right, you'll see the most important aspect of this screen: the different ways you can interact with the student that you're currently talking to. The option to "make a positive/negative remark about a topic" is still present and available. "Compliment" brings up a list of 18 possible compliments to give the student. The correct compliment depends on the Persona of the student. (For example, a Teacher's Pet would want to hear you compliment their intelligence.) "Show Off" allows you to impress the student with your knowledge of one of the 5 school subjects - Biology, Chemistry, Language, PE, or Psychology. Choose the one that you've leveled up the most. Your last option is to simply give the student some cash and tell them to buy themselves a nice treat. Ideally, this would be replaced with a "gift" system where you have to give students gifts based on their specific interests, but that would require a lot of additional work and assets, so it's probably not going to happen.

Student Reaction: At the bottom of the screen, you can see the student's reaction to the last thing that you said to them. For example, if your compliment totally backfired, you'll see a bored and lukewarm response down there.

Most students will become your friend after you've surpassed 50 "Friendship Points." Doing a Task for a student gives you 50 points (plus a bonus). So, in most cases, all you need to do in order to befriend a student is simply do their Task. However, for a handful of students, the criteria is slightly different.

In one of my old YouTube videos - "Yandere-chan's Childhood" - Ayano was shown socializing with Midori and Kuu Dere when she was younger. Since this video has established that Midori and Kuu were acquainted with Ayano as children, their "criteria for friendship" is a bit lower. You can befriend them after earning a mere 25 friendship points.

All rivals - after the first rival - will have a higher "Friendship Threshold" than normal students. For example, Amai will require you to surpass 55 friendship points, and Megami will require you to surpass 95 Friendship Points.

I feel that this new system has the potential to be used in a lot of different ways:

The ideas written in the bullet-point list above have not yet been made to the game. However, depending on player feedback, changes like this might come to the game in the future.

Updated School Exterior

Over the years, various fans have created "New School Environment" mods that significantly improved the exterior of the school. I was extremely impressed with these mods; they inspired me to make various additions and adjustments to the school:

It's refreshing to see so many changes throughout the school environment! It almost feels like a completely different place now! I really hope that everyone is going to approve of the changes!

Dreams

Have you ever played a sequence in a video game where the protagonist is walking through a black empty void and seeing creepy visions and hearing creepy voices? Like this scene from God of War 3: https://www.youtube.com/watch?v=_LCvdUPEl1g I've always been a big fan of these types of sequences, perhaps because they felt "attainable" for me; they felt like something I could actually achieve myself, despite being a solo developer, because of their relative simplicity.

For years, I've wanted to implement playable dream sequences in Yandere Simulator that would provide information about the game's backstory and lore. However, it felt like an unnecessary addition to the game, so it sunk down to the bottom of my priority list. Well, over the past couple of days, I just couldn't stop thinking about it...so, I set aside some time and finally implemented a "dream" system into the game!

At first, I considered the idea that dreams would be random. Maybe there would be a 1% chance that, every time you go to bed, you have a dream. However, this might annoy players who are trying to do a speedrun and don't want a random event to interrupt their playthrough. So, I decided that dreams would have to be something that the player deliberately instigates. But, how do you induce a dream? As far as I know, there are no guaranteed methods to elicit dreams in real life...

I've heard that the food you eat before bed can affect the quality of your sleep. So, perhaps making the protagonist eat a specific meal is the most logical way to let the player deliberately induce dreams. And, as it turns out, there just so happens to be a restaurant in the street scene with no functionality associated with it. So, I made the decision to add some interactivity to the ramen shop in town: It is now possible to order special meals that result in dream sequences.

(Please forgive the A.I.-generated artwork for the shopkeeper; it's a placeholder while I wait for an artist to create real artwork.)

There is currently only one "dream" available. It focuses on the earliest parts of the game's lore - events that pre-date the Aishi Condition. Stuff that the player really has no realistic way of ever learning, unless it's revealed within a dream sequence. Putting it into the game was an experiment to determine if dream sequences were even feasible, but I actually had a lot of fun making it! It only took 1 day of work to implement, so I feel confident that adding more dreams will be easy!

I was originally going to include dialogue in the dream (subtitles at the bottom of the screen explaining what various characters were saying and thinking), but I was afraid of the dream giving away too much information and completely killing all potential for fun speculation and theorizing, so I decided to not include any voices or words in the dream. I'll look forward to seeing players try to figure out what events the dream is depicting!

Miscellaneous Improvements

Aside from the things mentioned above, I've also been making a lot of miscellaneous improvements all over the game. For example, I've made improvements to the 1980s Mode rivals' diary entries. Do you remember what they previously looked like?

"My friend asked to name my 5 favorite things. I decided on Art, Cats, Cooking, Cosplay, Nature."

Yeah...that was boring. I've made an effort to update those diary entries to sound much more natural and be more like real statements that a person might actually make. You can see an example in the image gallery above.

I know that this isn't the sort of thing that fans have been clamoring for - "OMG I CAN'T WAIT FOR THE DIARY ENTRY UPDATE!!!!!" but it's the type of thing that I really wanted to take care of before moving on to the next phase of the game's development. I suppose you could call it "tying up loose ends."

What Remains?

By checking the "Pre-Crowdfunding Checklist" page, you can see that there is barely anything remaining: https://yanderedev.wordpress.com/2023/06/06/remaining-pre-crowdfunding-checklist-tasks/

The only things that are left on the list are finishing Custom Mode and implementing some new hair models for 1980s Mode students.

For years, "The Checklist" was this nebulous, ambiguous thing that was always changing...and now it is something short and simple that looks very easy to complete. It's almost surreal to see it in this state!

There is a possibility that, over the next 2 weeks, I might work on a few things that aren't written on that list - like implementing Tasks for some of the 202X students who don't have Tasks. Aside from miscellaneous little things like that, there is almost nothing else I want to work on before I move on to the next phase of the game's development.

I feel like there's a very good chance that the Pre-Crowdfunding Checklist will be finished by the end of December. This means that, during 2024, my focus will finally shift to implementing the 202X rivals!

Before I close out the progress report, I want to acknowledge that I'm aware there are a handful of topics that I haven't addressed yet. "What will you do about voice acting?" "Are you still going to try holding a crowdfunding campaign?" "When will you return to making YouTube videos?" I'm very sorry, but I'm not ready to provide definitive answers to those questions yet. I think that I'll have the answers by mid January at the soonest, and early February at the latest. I'm sorry for keeping you waiting.

As always, thank you for supporting the development of Yandere Simulator!

December 1st Progress Report December 1st Progress Report December 1st Progress Report December 1st Progress Report December 1st Progress Report

Comments

Thank you, I appreciate your support a lot!

YandereDev

This looks super cool, I'm so glad that you are continuing the development on this awesome game. Despite everything that has happened, I'm glad you are keeping your head up and working on yourself :D

~ h e x ~

It was Stable Diffusion. It's already been replaced with new, original artwork, though.

YandereDev

Random but what did you use to make the ai art

Sims4Kiwi

I understand that providing the player with a color wheel and letting them pick exact color values would be much more appreciated than letting them pick "red / blue / green", etc. However, the initial release of Custom Mode will be limited to just primary colors like yellow, cyan, purple, etc. I'd like to add a "the game loads a hair / face / eye texture from a folder" feature, too, but that's a "somewhere down the line update" rather than something I intend to support on the first release of Custom Mode. Whether or not I focus on updating Custom Mode or shift my attention to the rivals depends on what people express more interest in.

YandereDev

i'm gonna assume this feature won't be in custom mode but i'm gonna ask anyway. in the future would there be a possibility of an advanced custom mode? like instead of picking a hair and eye colour (red, yellow, green etc) will we be able to use the R,G,B format and make our own hair colours? on a similar line; would we be able to make our own eye types instead of the default ones so we can make our characters look the exact way we want them? i understand if this wouldn't work and wont be added

willtaylxrr

Im so happy to see this development! I cant wait for this build to come out. Keep fighting!

Captain kuroi

Thank you for your kind words, I appreciate it a lot!

YandereDev

Oh my god?? Dev this is so exciting! You’ve made so much progress, and I’m so happy and proud of how far you and this game has come. I know it’s a bit early, but here’s to an amazing 2024! I really like the friendship mechanic and the dream sequence. To be honest, those will probably be the first things I mess around with. The Dream sequence has me especially excited because the lore of Yansim has always been very elusive to me (in the sense I forget it all the time LOL) but playing through something in game that gives lore would be great!

DovelyBoy

The friendship interaction mechanic seems cool, but it would be better if it was less time consuming. As for improving visuals, replacing the main character models would be the best way to make the game feel “brand new” and like it’s changed massively.

TheAidenverse

Hmm i do think friendship interactions should feel very seamless as having it go into a courtship system seems like it could make it feel like an annoying pace breaker. I strongly think the models is the most important thing before implementing in new rivals.

Kiyoshi Nakamura

With the panties it would be cool if they have negative effects with them to, like with the bonus socializing panties if we say something something’s doesn’t like then the friend meter goes down even quicker and we lose repetition even more. Cause when we have bonus panties on it’s usually over powered.

WWE Jay Gaming

I really want to. However, I feel like I'm "on a roll" and I worry that if I take a full break, I won't be able to regain this type of momentum again.

YandereDev

Which "deleted hairs" ?

YandereDev

Aiming for early January.

YandereDev

Do you still plan to take a full break after you’ve taken care of the checklist?

kawaiichan2003

I'm very proud and happy with the great change that yandere simulator has had in all this time, thank you very much for everything yandev!! :D

Daniela

SO EXCITED OMG, Im really looking for the new looks of students! btw in custom mode some of the deleted hairs and the ayano’s hairs would be available for students?? I really love some of the deleted hairs 🥹

? ???? .

When are you gonna release your build?

Andreas Christou

This is fantastic progress! Thank you so much, YandereDev!

Weeataku

You never disappoint! This is very exciting.

LacunaEclipsed

2024 is totally the year i cant wait!!

WWE Jay Gaming


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