I got a lot to catch you guys up on so here's the list of shit that I'll be be discussing
It was then after a month I moved in with a bunch of my real awesome friends in this dope ass apartment, its been nothing but fun ass times honestly. It's been making me feel very happy and offering new experiences I never thought I'd have.
My job has asked me for a new schedule they;'d want me to go by and I some how managed to get the best possible schedule where I'm off 8 days in a row, think of all the fucking Dev time I can use for that, I'm excited BUT the draw back is working 12 hours the week
Alright enough of this boring IRL shit you don't care about, time to fucking talk about the game!!!
I for the life of me am still unable to decide on Zack's final appearance due to hand animated limitations and for thought of the future of this game. He's essentially some asshole that doesn't give a fuck and is alpha enough to get away with what ever


I decided to make the busts a bit bigger and closer to each other to make it feel more like a personal conversation. I also made it where Ashley will now Always be on the the left and Zack will be on the right as I feel like its more comfortable and natural to put the eye catching things on the right side.
Also Completely Overhauled the Bust UI for optimal Readability, Haven't decided on what yet, but also going to be picking out a better font as well.



Dialogue Select UI Updated
I have completely redone the dialogue Select for the Player, where it feels more Personal, Sleek, and more eye catching than the standard gay ass 3 boxes, I hope you like the new art asset update! It also now is complete with sound effects as well. We also made it able for you to back track a dialogue branch back in case you didn't want to commit to that Branch.

Jesus fucking Christ dude, if I can could point at the thing that took the most fucking time to even get to this point where I can start cranking out art assets again it'd be the fucking dialogue. Getting the ideas down, turning a conversation out of thin air, making it sexy and lewd. That shit was fucking hair pulling. And on top of that accounting for all the levels, way of talking and making sure its not too specific where it gets monotonous to read OVER AND OVER AND OVER. So the most important part aside from the dialogue is the flow of conversation, and what you get from each interaction.
The Dialogue I've been painstakingly hand crafted is made with replayability and randomly fired based on the 3 Branches you go to, They all have their own specially made conditions that fire only when certain conditions are met as well as taking into account the Relationship Type you chose. I also overhauled the UI look of the Choice Select

Flirt
The Flirt Dialogue is all done in terms of writing, but I need to work on perfecting the busts in terms of size and gamplay. Also I'm redoing the faces for Ashley, this way the poses have a consistent head and the only thing that changes is her body, this is unfortunately my design oversight. The rapid change of poses have to many different slight inconsistent head sizes for my taste, so I just have to tweak and finalize it first, and then start working on the art. and Sexual Dialogue portions so their varied both with an without references to the relationship you select.
Chit Chat
The standard dialogue you can choose which is primarily small talk you can use to get to know each other and get some experience points from interacting. Not only that but you get to see more varied lines of dialogue based on relationships as well as hand animated reactions from Ashley and Zack.
Spend Time Together
This branch is a more forward approach of passively spending time with her with 3 choices to make
Normal Ideas: She basically comes up with something to do some visual plays and you lose time in the day but gain XP Points towards her Level
Perverted Ideas: You get to select 3 Different Choices based on what you feel like doing and what you got unlocked; "Normal Idea" which is your typical hangout interaction. "Perverted Idea" if selected, the dialogue to be played will be decided by Ashley's AI. Those decisions are 2 topic branches; Snapchat or Occupied Sex ( Zack doing something to Ashley while he goes about his day ) These will be highly LEWD and SEXUAL SO YOU BETTER FUCKING JERK OFF TO IT.
Train: Ashley thinks your gonna surprise with something but then we fade in to a Randomly Selected Sex Scene where you train her to either Ride your cock to giving a tit-job

As you know you can choose several relationships choices which Narratively effect the game and spices up some dialogue and the tone she takes with you, essentially its just fetishizing the relationship between you and her This affects shit she says in Regular Dialogue, Flirting Dialogue and Spend Time Together; which all can branch off into their own thing with Visuals to yoink off to as well as carefully written dialogue to be both fun and interesting.
The most important part of this game is emotion, lust, and fucking. This game is pretty sandbox and so is the dialogue, so to spice up the visuals I hand animated Their reactions based on Dialogue Choice. Think Animal Crossing Reactions during conversations,, as for Ashley some are more tit bouncy while others are more fun to watch loop.
I'm opting to release the game in full by the start or halfway through Q3 2022