The Lost Mine of Phandelver (Part 2b Redbrand Hideout)
Added 2022-08-20 21:53:51 +0000 UTC
Well done for making it this far. Here your party will find themselves at the Redbrand Hideout. This is a more typical dungeon crawl. Your players will have the option to enter from a few different locations, but overall things are relatively simple. Towards the end there's a chance for Glasstaff to escape, if he does, that's not a problem since your players will be able to encounter him later down the road. I also teased an item that will come into play next session in a twist that completely changes this adventure for the better, but you'll have to stay tuned to find out more!
Without further ado:
Link to: The AAA Collection
Link to: Redbrand Hideout Playlist
(Heroes + Legends) Link to: LMoP Parts 1-5 Compilation
Included in The Complete Collection is:
Downloadable copy of DM Notes, including links to music tracks for ambiance and fights
(New) DM Notes for the Visually Impaired
Special PDFs for all the encounters. This includes all the enemies' stat blocks organized neatly along with an initiative tracker and a spot to mark HP.
A complete spell list for Glasstaff which gives full details so you're not bouncing around for info.
A much more detailed map of the Redbrand Hideout. (Credit to u/ixTek)
Handouts for Scrolls of Fireball, Augury, and Charm Person
The Lost Mine of Phandelver:
Part 1 - Intro and Cragmaw Hideout
Part 2a - Phandalin
Part 2b - Redbrand Hideout
Part 3a - Reign of Iron
Part 3b - Thundertree
Part 3c - Cragmaw Castle
Part 4 - Wave Echo Cave
Part 5 - Side Quests
Over 6 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here
If you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated!
Cheers,
Advent
Credits:
Campaign: Wizards of The Coast
*Revision 2 (3/19/25)