Congratulations on surviving that harrowing experience at sea, I'm sure your players enjoyed their brief respite at Dragon's Rest, minus the Zombies of course. Unfortunately, things are about to get a whole lot more difficult.
Next, they'll need to traverse Stormwreck Isle and find Seagrow Cave. A cave system inhabited by an unusual colony of Myconids-fungus people who normally live deep underground. They've gone silent recently and all attempts at contact have been met with a fierce undead fungal octopus. Will your players be able to survive and uncover the secrets of Seagrow Cave?
Without further ado:
Google Docs Notes for Part 2 Seagrow Cave: DM Notes
Link to: Seagrow Cave Playlist
Link to: Parts 1-4 Compilation (Patrons Only)
Download The AAA Collection below!
Included in The AAA Collection is:
Downloadable copy of DM Notes, including links to music tracks for ambiance and fights
Special PDF for all encounters. This includes the enemy stat blocks organized neatly, along with an initiative tracker and a spot to mark HP
Custom Maps of Seagrow Cave (Credits: Bibliomaniac1992, uchideshi34, Johnnyohall, and Tessa Morecroft)
Dragons of Stormwreck Isle:
Part 1 - Dragon's Rest
Part 2 - Seagrow Cave
Part 3 - Cursed Shipwreck
Part 4 - Clifftop Observatory
Over 6 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here
As always, please let me know if you see anything you think I can improve, add, change, etc.!
Cheers,
Advent
Credits:
Campaign + Art: Wizards of the Coast