You've been breaking milestones left and right for Advent's Amazing Advice so it's only right that we ascend once more to level 20 and take on one of the greatest D&D villain's of all time!
Don't Say Vecna is a level 20 One-Shot by Michael Galvis and Mike Bernier that will have your players tasked with investigating a wizard tower that mysteriously disappeared from the Material Plane. Their exploration will reveal the forbidden secrets three scholars discovered and what fates befell them. Will your player be able to handle the might of Vecna!?
Fortunately, even if they can, there's a modified stat block to really throw the full power of the Arch-lich himself!
*Estimated Session Length: 4-6hrs
*Important Note: If using the revised stat block it is recommended to allow each of your players to pick the following Magic items:
Legendary/Artifact x1
Very Rare x2
Rare x3
Uncommon x 4
Without further ado:
Google Docs Notes for Don't Say Vecna: DM Notes
Link to: Don't Say Vevcna Playlist
Link to: Don't Say Vecna PDF (Original D&DBeyond Post)
Link to: Revised Vecna Statblock
Link to: The AAA Collection
Included in The AAA Collection is:
Downloadable copy of DM Notes, including links to music tracks for ambiance and fights
Special PDF for all encounters. This includes the enemy stat blocks organized neatly, along with an initiative tracker and a spot to mark HP
Revised Vecna Statblock for those who want a greater challenge (Credits: Semako)
Custom Maps of Cientia Tower (Credits: Akoloutheo77, IINachtmahrII, and DingoIntelligent8508)
As always, If you see something you think I can improve, add, change, etc. please let me know!
Cheers,
Advent
Credits:
Art: D&DBeyond
One-Shot: Michael Galvis and Mike Bernier
Formatted PDF: Shinotama
*Revision 1 (5/20/24)