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Advent's Amazing Advice
Advent's Amazing Advice

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The Wizard's Watering Hole

In an extremely close poll, you voted for me to prep The Wizard's Watering Hole and I have obliged! It was quite the endeavor; I always forget how difficult prepping these taverns is, but it's always worth it because you end up with a living breathing tavern that your players can come to time and time again!

Standing three stories tall and surrounded by dancing lights and illusory spectacles, The Wizard’s Watering Hole beckons any and all outsiders to visit. This widely renowned tavern has established a reputation for excitement and arcane strangeness. The tavern seemingly runs itself, conjuring all its goods and services from powerful and permanent magics.

This Tavern is for Mid-Level players, it can appear out of nowhere, and travel across the planes! If your players play their cards right they could even take over the tavern...or lose access to it completely!

As always I've taken the important information and streamlined it into an easy-to-run session. If you'd like more taverns, a menu for each tavern, including this one, as well as more details and lore/backstory, consider checking out The Seekers Guide to Twisted Taverns!

*Approx. 4-6 hours to fully explore and uncover all secrets!

Advent's Advice: Have a map placed down with a general outline so players can show you where they're going it can be easy to miss spots if you're going just off the notes!

Without further ado:

Included in The AAA Collection is:

As always, If you see something you think I can improve, add, change, etc. please let me know.

Cheers,
Advent

Credits:
Art: James Patel
Twisted Taverns : Eldermancy
Theme Music: John Theodore

The Wizard's Watering Hole

Comments

Glad this won

NihilVerum322X


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