An escort mission, simple right, perhaps for the non-adventurous type, but for your players, it'll be a fight to survive against Wererats!!!
The Mountain's Toe Gold Mine has been suffering productivity problems as of late. You've been tasked with escorting a new overseer there. It's a rather simple job that pays well and could certainly be left at that...if your players are none too heroic, but something tells me they crave a bit more, a cave to explore, a mystery to be solved. Should your players be brave enough, they will discover a cave overrun by the Whiskered Gang, a group of wererats who declared this their new home. It will be up to your players to save the miners within. Perhaps they can negotiate and find themselves on an interesting side quest, or maybe they'll choose to eradicate those varmints...only time will tell...
Without further ado:
Link to: The AAA Collection
Link to: Mountain's Toe Gold Playlist
Included in The AAA Collection is:
Downloadable copy of DM Notes, including links to music tracks for ambiance and fights
(New) DM Notes for the Visually Impaired
Special PDF for all encounters. This includes the enemy stat blocks organized neatly, along with an initiative tracker and spots to mark HP
Custom Maps of Mountain's Toe Gold (Credits: u/uchideshi34, Morvold Press, and MrJayzee)
Index:
Dragons of Icespire Peak:
Part 1 - Phandalin
Part 2a - Umbrage Hill
Part 2b - Dwarven Excavation
Part 2c - Gnomengarde
Part 3a - Logger Camp
Part 3b - Butterskull Ranch
Part 3c - Mountain's Toe Gold
Part 4a - Axeholm
Part 4b - Dragon Barrow
Part 4c - Woodland Manse
Part 4d - Falcon's Hunting Lodge
Part 5 - Icespire Hold
Side Quest 1 - Shrine of Savras
Side Quest 2 - Circle of Thunder
Side Quest 3 - Tower of Storm
As always, if you see something you think I can improve, add, change, etc., please let me know.
Cheers,
Advent
Credits:
Art: Alex van der Linde
Campaign: Wizards of the Coast