Axeholm is a dwarven fortress carved into the base of a mountain. It was abandoned and sealed up long ago after being haunted by a banshee. Ghouls and other creatures now prowl Axeholm, while the banshee continues to haunt the fortress's upper halls. It'll be up to your players to clear this fortress and make it a safe haven for the town of Phandalin; should the dragon threat become too hard to bear!
The Lower Halls will have your players face an onslaught of Ghouls if they try to go through the front gates as well as the ghoulified dwarf castellan who remained behind trying to protect those that fled!
Without further ado:
Google Docs Notes for Part 4a Axeholm Lower Halls: DM Notes
Google Docs Notes for Visually Impaired version: DM Notes
Link to: Axeholm Playlist
Link to: Axeholm Upper + Lower Halls (Patron Only)
Download The AAA Collection below!
Included in The AAA Collection is:
Downloadable copy of DM Notes, including links to music tracks for ambiance and fights
(New) DM Notes for the Visually Impaired
Special PDF for all encounters. This includes the enemy stat blocks organized neatly along with an initiative tracker and spots to mark HP
Custom Maps of Axeholm (Credits: u/uchideshi34, Morvold Press, and ReddogTA22)
Index:
Dragons of Icespire Peak:
Part 1 - Phandalin
Part 2a - Umbrage Hill
Part 2b - Dwarven Excavation
Part 2c - Gnomengarde
Part 3a - Logger Camp
Part 3b - Butterskull Ranch
Part 3c - Mountain's Toe Gold
Part 4a - Axeholm
Part 4b - Dragon Barrow
Part 4c - Woodland Manse
Part 4d - Falcon's Hunting Lodge
Part 5 - Icespire Hold
Side Quest 1 - Shrine of Savras
Side Quest 2 - Circle of Thunder
Side Quest 3 - Tower of Storm
As always, if you see something you think I can improve, add, change, etc., please let me know.
Cheers,
Advent
Credits:
Art: James RPG Art
Campaign: Wizards of the Coast