Our 32-bit technology arose from various forks. To begin with, the engine was originally developed for Military Simulations in the early 2000's
The Graphics Improvements was created step by step by a russian graphics engineer using shadingsystems from scratch and some Nvidia technologys like HBAO+, PhysX, Hairworks and more.
This technology works like a game in realtime and we dont use any progams like Max, Maya, Blender or Cinema 4D to render our movies.
The entire program is rendering in high-performance realtime using DirectX 11. This technology makes it possible to work in realtime with the final graphics, without to render the image in long cycles. This also makes it possible to make long movies in short time!
We still have some trouble with lighting-, eyes- and clothing-clipping, but our technology will improve in the future.
In terms of hardware we use mid-range Windows 11 based Xeon-Workstations with ECC-Ram and Nvidia's Turing-Architecture with Studio Drivers.
riorita
2021-11-18 22:10:59 +0000 UTC